The Enterprise Mobility Framework is based on the Enterprise Design Framework by Milan Guenther.
Enterprise mobility framework
Framework Focus/ Decisions |
# |
Aspect |
Types, Factors, Characteristics, … |
Design Discipline |
Sub-Practices, Approaches, Characteristics, … |
Big Picture
|
1 |
Identity |
Identity Types: Shared; Personal; Impersonal |
Branding |
Form and Appearance; Communication; Behaviour |
2 |
Architecture |
Structure Types: Procedural; Regulatory; Organizational; Information; Physical |
Enterprise Architecture |
Business, Data, Technology |
|
3 |
Experience |
Factors: Human Qualities; Context |
Experience Design |
User Experience; Customer Experience; Employee Experience; Brand Experience |
|
Anatomy |
4 |
Actors |
Potential Stakeholders: Target Groups; Agents; Environment |
Role Management |
Distinguishing Entities; Attributing Roles; Managing Access; Communicating Identity |
5 |
Touchpoints |
Levels of the Relationship: Encounters; Dialogues; Episodes; The Relationship Lifespan |
Touchpoint Orchestration |
Critical Incidents; Moments of Truth; Connection Points; Redundant Points |
|
6 |
Services |
Qualities: Interaction Mode; Consumer Visibility; Production Automation; Interdependence |
Service Design |
Holistic; Aligned; Evidenced; Contextual; Procedural |
|
7 |
Content |
Levels of Usage: Meaning; Information; Data Characteristics of HQ Content: Accurate; Relevant; Appropriate; Consistent; Organized |
Content Strategy |
Creation; Communication; Governance |
|
Frames
|
8 |
Business |
Considerations: Differentiation; Efficiency Drivers: Values; Strategy; Objectives; Policies |
Business Design |
Developing Insight; Discovering Opportunities; Prototyping and Simulating; Operationalizing and Iterating |
9 |
People |
Focus: Usefulness; Engagement Dimensions in Research and Modelling: Characteristics; Activities; Goals; Social Environment; Context Psychological Qualities: Perception and Focus; Cognition and Emotion; Motivation and Behaviour |
Human-Centered Design (HCD) |
Contextual Inquiry; Persona Modelling; Scenarios; Validation and Co-Creation |
|
10 |
Function |
Considerations: Purpose; Behaviour Elements: Goals; Processes; Components |
Requirements Engineering |
Stakeholder Communication; Use Cases; Functional Modelling; Requirements Documentation |
|
11 |
Structure |
Concerns: Relevance; Accuracy Perspectives: The Users’ Model; The Owners’ Model; The Designer’s Model; The Implementer’s Model |
Domain-Driven Design (DDD) |
Expert Involvement; Ubiquitous Language; Iteration and Refinement |
Design Space
Design space aspect → primary design discipline: Aspect #12 Communication → Communication Design, Aspect #13 Information → Information Architecture, Aspect #14 Interaction → Interaction Design, Aspect #15 Operation → Business Architecture, Aspect #16 Organization → Organizational Design, Aspect #17 Technology → Technology Design, |
Rendering
Rendering aspect → primary design discipline: Aspect #18 Signs → Media Design, Aspect #19 Things → Industrial Design, Aspect #20 Places → Architecture, |
Enterprise Mobility
- Open Platform Use cases:
- Use-Case 1: Retail Smart Store
- Use-Case 2: Sustainable Shopping and Restaurant Street
- Use-Case 3: Multi-Channel Marketing
- Use-Case 4: Supply Chain Store Brand Integration
- Use-Case 5: Multi-Channel Customer Service
- Use-Case 6: Social Gamification Orchestration
- Use-Case 7: Multi-Service Provisioning Orchestration
- Use-Case 8: Augmented Lifestyle Sensor Feedback
- Use-Case 9: Augmented Patient Care Sensor Feedback
- Use-Case 10: Open Government Data Interchange
- Use-Case 11: Incident Management
- Use-Case 12: Information Control
- Use-Case 13: E-Medical Data Access and Exchange
- Use-Case 14: Translational Research – Bench to Bedside
- Use-Case 15: Mobile Smart Charging
- Use-Case 16: Electric Vehicles Ecosystem
- Use-Case 17: Smart Buildings and Home Appliances
- Use-Case 18: Smart Retail Distribution
- Use-Case 19: Maintenance of Air Conditioning
- Use-Case 20: Safe Mobility
- Use-Case 21: Investments and Asset Management
- Use-Case 22: Open Innovation, Crowd-Sourcing, and Crowd-Funding